Abstract

My thesis artifact is a tavern nestled within a mountainous forest, designed in the style of traditional Chinese architecture. The main goal of this project is to faithfully translate a 2D concept into a high-quality 3D game environment. The scene emphasizes the harmony between architecture and nature, while a dynamic system presents the changes of the four seasons. Spring is bright and full of vitality; autumn features falling leaves and a more subdued, melancholic tone; winter is covered in snow, creating a quiet and tranquil atmosphere.

For a 3D environment artist, concept design, modeling, and lighting are all essential skills. How to effectively integrate these elements and achieve the best possible visual results is a topic worth exploring. In this project, I based the architectural breakdown on the unique mortise-and-tenon structure found in traditional Chinese architecture. By applying the principles of hyper modularity, I was able to freely assemble and reconstruct components, greatly enhancing the flexibility and efficiency of the scene creation process.

In terms of seasonal changes, I aimed to express the passage of time and narrative qualities within the scene, making the environment visually more dynamic. To achieve this, lighting and post-processing are especially crucial, serving as key elements that require in-depth exploration and careful refinement.

Through the development of this project, I became familiar with the full workflow of environment concept design and modular construction. I also gained extensive hands-on experience in dynamic materials, blueprint logic, lighting optimization, and post-processing techniques.

Degree Date

Spring 2025

Document Type

Thesis

Degree Name

M.I.T.

Department

Art Creation

Advisor

Boris Fisher

Second Advisor

Joowon MacDowell

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

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