Streaming Media

Abstract

This thesis explores the best practices for adjusting the level of pacing experienced by players within video games using terminology defined by Mark Davies: threat, tension, tempo, and movement impetus. Using the Dying Light editor, the researcher created a single-player video game level in which pacing was developed following a curve. The goal of creating this level was to demonstrate the success and proper implementation of the best practices identified through research.

Degree Date

Spring 2025

Document Type

Thesis

Degree Name

M.I.T.

Department

Level Design

Advisor

Mike Porter

Acknowledgements

Special thanks to my thesis advisors, Professor Mike Porter and Professor Katie Wood Clark, without whose support I would not have been able to accomplish this research project. In particular, I would like to thank Professor Mike Porter, who served as my primary thesis advisor. Thank you also to all of my playtesters who took the time to playtest and provide me with data.

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

Included in

Game Design Commons

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