Streaming Media

Abstract

This thesis investigates the impact of video game environmental design, resource abundance, and fault tolerance on players' in-game combat styles between melee and ranged. The researcher integrates all three aspects into a single-player level, "Dam Escape," built using Dying Light Developer Tools, to collect quantitative and qualitative player behavior data. By aligning predicted outcomes with actual gameplay data, this research seeks to refine actionable insights for balancing player agency with intentional level design. The results, derived from regression analysis and iterative calibration, will be presented in the data and conclusions.

Degree Date

Spring 2025

Document Type

Thesis

Degree Name

M.I.T.

Department

Level Design

Advisor

Mike Porter

Acknowledgements

Special thanks to my thesis advisor, Professor Mike Porter, for his insightful feedback, constant encouragement, and unwavering support throughout the entire thesis process. I’m deeply grateful for his guidance at every stage of this project. I’d also like to thank Professor Katie Wood Clark for her helpful suggestions and feedback. And of course, a big thank-you to all the testers that their time and feedback were invaluable to my research.

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

Included in

Game Design Commons

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