Streaming Media

Abstract

The purpose of this research is to integrate sound design techniques and practices into the larger level and game design process to provide greater support and motivations for players. The researcher created a custom single-player level in The Elder Scrolls V: Skyrim that tasks the player with navigating an enchanted castle, relying on sound valences to guide their path. The researcher gathered data on the implemented sound valences by observing testers’ playtests, the navigational choices the testers made throughout the level, and the connotations of the sound valences themselves.

Degree Date

Spring 2025

Document Type

Thesis

Degree Name

M.I.T.

Department

Level Design

Advisor

Katie Wood Clark

Acknowledgements

A heartfelt ‘thank you’ to Professor Katie Wood Clark for her unwavering support and guidance throughout this process, as well as additional support and insights from Professor Mike Porter, Dr. Karl Steiner, Professor Myque Ouellette, and Dr. Robert J. Frank. Further thanks to all the faculty, staff, and students of SMU Guildhall, as well as the unending support of friends and family. Finally, thank you to you for taking the time to engage with my research!

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

Included in

Game Design Commons

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