Abstract

Research in toxic behaviors in online video game spaces has revealed factors influencing their frequency, but specific communication features’ effect on toxicity remains to be investigated. This work explored relationships between multiplayer online game features, online disinhibition, and toxic behaviors; and introduced Communication Restriction Types (CRT), a new categorical system that qualifies barriers of entry and usage requirements for communication features in games. Surveying 306 players across five different games, this study measured self-reported tendencies to exhibit toxic behaviors and individual levels of online disinhibition. Regression analysis supported research that toxic disinhibition affects toxic behaviors. Additional analysis on toxic behaviors on a per-feature basis revealed that pings specifically are abused for toxic behaviors above most other communication feature methods.

Degree Date

Spring 2024

Document Type

Thesis

Degree Name

M.I.T.

Department

Production

Advisor

Elizabeth Stringer

Second Advisor

Mario Rodriguez

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

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