Abstract

This study examines the intersection of gender, personality traits, self-efficacy, and role preferences in the online multiplayer games Overwatch 2, League of Legends, and Destiny 2. The findings indicate that non-male players consistently exhibit a preference for support roles across all three games. Personality traits do not have a significant relationship with roles. Self-efficacy is highest among Destiny 2 players, who show a significant difference in self-efficacy between genders. There is no significant relationship between self-efficacy and gender in Overwatch 2 and League of Legends.

Degree Date

Spring 2025

Document Type

Thesis

Degree Name

M.I.T.

Department

Production

Advisor

Elizabeth Stringer

Second Advisor

Karl Steiner

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

Share

COinS