Work–Leisure Blending: An Integrative Conceptual Review and Framework to Guide Future Research

Publication Date

6-8-2021

Abstract

Since the industrial revolution, work and leisure have largely been considered opposing domains. A growing number of organizations, however, enable and/or promote blending leisure activities into the workplace. Similarly, several conceptualizations across different disciplines examine how work and leisure can coexist. These different conceptualizations have yielded a rich but fragmented theoretical account of work–leisure blending. To address this problem, we provide a comprehensive theoretical integration of multiple literature streams where research has explored work–leisure blending. Further, we develop a tripartite dimensional framework designed to elucidate the central dimensions of work–leisure blending (i.e., segmentation–integration, unstructured–structured, and independent–interactive) undergirding this phenomenon. Using this framework as a theoretical foundation, we then discuss important contextual considerations and future research directions related to work–leisure blending.

Document Type

Article

Keywords

work–leisure blending, organizational play, gamification, workplace fun, work breaks

Source

SMU Cox: Management & Organizations

Language

English

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