Subject Area

Art

Abstract

I created a scene in Unreal Engine 5, using in-depth research on Schwerin Castle to faithfully recreate its architecture. The goal was to analyze and replicate Sebastian Luca’s art style within the UE5. Finally, I presented three dynamic material variations of the scene in UE to illustrate seasonal changes through material adjustments.

Degree Date

Spring 2025

Document Type

Thesis

Degree Name

M.I.T.

Department

Art Creation

Advisor

Joowon MacDowell

Number of Pages

110

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

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