Abstract
This research delves into the profound impact of honor systems and open-world activities on players' mental well-being within the immersive world of Red Dead Redemption II (2018). The study uncovers intricate connections between gameplay choices, playstyles, and psychological needs satisfaction using self-determination theory (SDT), shedding light on the well-being effects for players experiencing phases of low mood. Operationalized measures were employed to assess pre-game self-reported anxiety and depression symptoms, engagement within honor and open-world activities, and post-engagement mental well-being. Data was sourced through an online questionnaire (n = 210) and meticulously analyzed to unveil insights into the engagement and playstyles adopted to alleviate players’ symptoms of anxiety and depression. The study's findings contribute valuable knowledge to the expanding research on video games and their impact on mental health, advocating for game development that harnesses these interactive media’s positive influence on players' well-being.
Degree Date
Spring 2024
Document Type
Thesis
Advisor
Elizabeth Storz-Stringer
Second Advisor
Mario Rodriguez
Format
.docx
Recommended Citation
Kadaganchi, Arun Kumar, "Honor Systems and Open World Activities in Red Dead Redemption II: Impact on Players with Symptoms of Anxiety and Depression" (2024). Production Theses and Dissertations. 3.
https://scholar.smu.edu/guildhall_production_etds/3