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The International Law Review Association Student Forum

Abstract

Electronic sports, “esports,” is a rapidly growing industry throughout the world. The global gaming market was valued to be worth approximately 221.24 billion USD in 2024 and is expected to reach 424.23 billion USD by 2033. It is expected that as technology continues to improve and there are less barriers to access gaming, such as cloud gaming which allows players to access games without expensive hardware, the market for games will continue to grow. In addition to technological advancements, investments the esports industry, such as teams, media rights, and sponsorship deals are expected to help drive growth in the gaming industry. However before addressing the legal issues that surround the esports industry, it is important to understand the vast history of esports and how the industry has grown into what it is today.

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