Abstract

A female warrior wearing different historical armor will fight against each other for territory. Ultimately, it will be presented in Unreal Engine 5 through a fusion of animation, special effects, and armor themes.

I will conduct historical research on armor in its early stages, including its structure and essential components. Then, I will choose a particular armor set from that era for production. I will study the fighting movements of different warriors and make them into animations accompanied by historical background stories.

Create three special effects, namely thunder, fire, and ice, and integrate these elements into the animation to present them in an engine.

Degree Date

Spring 5-2-2024

Document Type

Thesis

Degree Name

M.L.S.

Department

Art

Advisor

Boris Fisher

Second Advisor

Joowon MacDowell

Number of Pages

257

Format

.pdf

Included in

Game Design Commons

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