Abstract
A female warrior wearing different historical armor will fight against each other for territory. Ultimately, it will be presented in Unreal Engine 5 through a fusion of animation, special effects, and armor themes.
I will conduct historical research on armor in its early stages, including its structure and essential components. Then, I will choose a particular armor set from that era for production. I will study the fighting movements of different warriors and make them into animations accompanied by historical background stories.
Create three special effects, namely thunder, fire, and ice, and integrate these elements into the animation to present them in an engine.
Degree Date
Spring 5-2-2024
Document Type
Thesis
Degree Name
M.L.S.
Department
Art
Advisor
Boris Fisher
Second Advisor
Joowon MacDowell
Number of Pages
257
Format
Recommended Citation
[1] D. Liang, “Heroines From An Ancient World,” thesis, 2024