Streaming Media

Abstract

This thesis explores how liminal spaces can be used in video games by analyzing their design and impact on player tension. How can designers create transitional or ambiguous environments that contribute to a sense of unease, anticipation, and tension? What are some of the common design elements that help build an effective liminal space, which the researcher calls distortions, and how do those distortions affect player tension? The researcher created a series of levels that explore the different elements of liminal spaces to test how they affect player tension while playing the level.

Degree Date

Spring 2025

Document Type

Thesis

Degree Name

M.I.T.

Department

Level Design

Advisor

Mike Porter

Acknowledgements

Special thanks to Professors Katie Wood Clark and Mike Porter who advised this thesis project. Thank you both for your invaluable feedback and guidance. Additionally, thank you to all the playtesters for helping produce data for this study. Lastly, I want to acknowledge the faculty of Southern Methodist University Guildhall and all they taught me.

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

Included in

Game Design Commons

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