Theses/Dissertations from 2024
Unveiling New Realms: Enhancing Procedural Narrative Generation and NPC Personalization using AI, Tanishq Chawla
Best Practices for Teaching Shifting Gameplay Styles, Matthew Grabowski
Best Practices: Using Semiotics in Environmental Storytelling, Conger He
Using Graph Theory to Create a 3D Miniscaped, Non-Linear Level, Donghua Li
Prospect and Refuge: Modulating Level Pacing Through Spatial Composition, Yifan Li
Utilizing Valence Theory to Influence Player Navigation in First-Person Shooter Multiplayer Maps, Yousha Qu
Using Multi-staged Puzzles to Improve Backtracking in Level Design, Yufei Tian
Best Practices: Encouraging the Modality Between Melee and Ranged Combat Styles, Austyn Wiles
Best Practices: Modulating Tension Using Contrast Lighting, Jaye Marie Williams
Using Spatial Composition to Influence Player Tension, Canny Yuan
Using Push and Pull Principles to Improve Non-Linear Level Navigation, Aiwen Zhang
Best Practices: Implementing Dense Level Design Through Reuse of Space, Shuo Zhang
Best Practices: Enhancing Narrative Communication Through Environmental Shifts, Xinyu Zhang