Alternative Title

Goals as a Basic Unit of Organization in Level Design

Streaming Media

Abstract

This thesis (1) builds a theory of rewards as a pacing device by synthesizing principles of games and theatre and (2) posits that linear regression can model engagement. The paper aims to establish a preliminary empirical basis for both by gathering data from an original video game. It covers the theory’s application to the game and other essential considerations in the design process.

Degree Date

Spring 2025

Document Type

Thesis

Degree Name

M.I.T.

Department

Level Design

Advisor

Mike Porter

Acknowledgements

Special thanks to my thesis advisor professor Mike Porter for his guidance and support. Thanks also to professor Katie Wood Clark and Doctor Karl Steiner for their additional support. Thank you to everyone who played the game and gave feedback or participated in the surveys. Finally, thank you to each of my past professors and former teachers.

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

Included in

Game Design Commons

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