Abstract
This thesis explores the concept of ludonarrative and the possibility of enhancing the harmony between gameplay and story that may be achieved through environmental storytelling using an artifact built within The Witcher 3: REDkit.
Degree Date
Spring 2026
Document Type
Thesis
Degree Name
M.I.T.
Department
Level Design
Advisor
Mike Porter
Second Advisor
Karl Steiner
Third Advisor
Katie Wood Clark
Acknowledgements
I want to acknowledge the administration and staff of Southern Methodist University – Guildhall for this amazing opportunity and thank them for their knowledge and guidance throughout the past two years.
Format
Creative Commons License

This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License
Recommended Citation
Mendenhall, Ryan "Ry", "Best Practices: Enhancing Ludonarrative Harmony Through Environmental Storytelling" (2026). Level Design Theses and Dissertations. 38.
https://scholar.smu.edu/guildhall_leveldesign_etds/38
