Streaming Media

Abstract

This thesis investigates the integration of the Denial and Reward principle into landmark design to enhance player motivation and spatial navigation. By employing pre-arrival obstacles and proportional feedback upon reaching a goal, designers can create a curiosity-driven attraction loop. To demonstrate this, an artifact level was developed in the Skyrim Creation Kit, featuring a hierarchy of global, regional, and local landmarks within a semi-open environment. The level implements four best practices: hierarchy of landmarks; create effective denials; pacing denial–reward loops; and using visual conveyance, to pace the player’s journey and reinforce engagement.

Degree Date

Spring 2026

Document Type

Thesis

Degree Name

M.I.T.

Department

Level Design

Advisor

Myque Ouellette

Second Advisor

Aleshia Hayes

Acknowledgements

I would like to express my sincere gratitude to my thesis advisor, Professor Myque Ouellette, for his thoughtful feedback and insightful guidance throughout this research. I also wish to extend my thanks to Dr. Aleshia Hayes for her valuable suggestions and academic insights.

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

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