Subject Area
Computer Engineering
Abstract
This artifact is designed to simulate global illumination by using DirectX raytracing pipeline. Physically-based Rendering (PBR) and path tracing were integrated to achieve photo realistic rendering effect.
Degree Date
Spring 5-2025
Document Type
Thesis
Degree Name
M.I.T.
Department
Programming
Advisor
Matt Butler
Format
Creative Commons License

This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License
Recommended Citation
Wang, Jiabin, "Path Tracing and Physically-based Rendering with DirectX Raytracing" (2025). Programming Theses and Dissertations. 8.
https://scholar.smu.edu/guildhall_programming_etds/8
COinS
