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Home > GUILDHALL > GUILDHALL_PROGRAMMING > GUILDHALL_PROGRAMMING_ETDS

Programming Theses and Dissertations

 

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Theses/Dissertations from 2025 2025

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Meshlet Rendering using D3D12 Mesh Shading Pipeline, Anishva Bardhan

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3D Multi-Threaded AI Navigation with Pathfinding and Obstacle Avoidance, Jabari Belgrave

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A Real-Time Animation Toolkit with Blending, Root Motion Control, Interruption, Events, and Layering, Lechen Gong

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GPU-Based Visual Effects System, Matthew Jaffe

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Voxel-Based Physically Simulated Particle System for Realistic Smoke Effects with Responsive Interaction to Dynamic Objects, Qixuan Liang

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Inverse Kinematics and Physics-Based Animation for a Mech Simulation VR Game, Chengxiang Li

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Simulating 3D Humanoid Ragdoll Physics Using Velocity Verlet Integration, Pin Constraints, and Rigid Body Collision Systems, Son D. Nguyen

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A Virtual Reality Platformer with an In-Game Level Editor, Shreyas Nisal

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Procedural Generated World With History Simulation and 3D Map, Xuanchen Shen

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Path Tracing and Physically-based Rendering with DirectX Raytracing, Jiabin Wang

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Procedural Terrain Generation with Biome Ecosystem and Dynamic Weather, Yanyan Zhou

 
 
 

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