Theses/Dissertations from 2025
Meshlet Rendering using D3D12 Mesh Shading Pipeline, Anishva Bardhan
3D Multi-Threaded AI Navigation with Pathfinding and Obstacle Avoidance, Jabari Belgrave
A Real-Time Animation Toolkit with Blending, Root Motion Control, Interruption, Events, and Layering, Lechen Gong
GPU-Based Visual Effects System, Matthew Jaffe
Voxel-Based Physically Simulated Particle System for Realistic Smoke Effects with Responsive Interaction to Dynamic Objects, Qixuan Liang
Inverse Kinematics and Physics-Based Animation for a Mech Simulation VR Game, Chengxiang Li
Simulating 3D Humanoid Ragdoll Physics Using Velocity Verlet Integration, Pin Constraints, and Rigid Body Collision Systems, Son D. Nguyen
A Virtual Reality Platformer with an In-Game Level Editor, Shreyas Nisal
Procedural Generated World With History Simulation and 3D Map, Xuanchen Shen
Path Tracing and Physically-based Rendering with DirectX Raytracing, Jiabin Wang
Procedural Terrain Generation with Biome Ecosystem and Dynamic Weather, Yanyan Zhou
