Streaming Media

Abstract

The goal of this thesis is to determine the best practices for modulating tension in a level through the use of contrast lighting. To test their theories, the researcher used variations of high and low contrast lighting when creating the artifact to elicit responses to tension from the player.

Degree Date

Spring 2024

Document Type

Thesis

Department

Level Design

Advisor

Mike Porter

Acknowledgements

Special thanks to the professors Katie Wood Clark and Mike Porter at SMU Guildhall. Without their guidance this study would not have been possible. The researcher would also like to extend their thanks to their parents, Barbara and Clifton Williams, and friends who supported them throughout their time in SMU Guildhall’s program.

Format

.pdf

WilliamsJ_LDThesis_Defense.pdf (12717 kB)
Defense slides

Included in

Game Design Commons

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