Streaming Media

Abstract

This thesis aims to determine what gameplay factors encourage and discourage players from switching between melee and ranged playstyles while in combat scenarios. The practices for the artifact were found in action-focused video games and then incorporated into a standalone level in a Dying Light mod.

Degree Date

Spring 2024

Document Type

Thesis

Department

Level Design

Advisor

Mike Porter

Second Advisor

Katie Wood Clark

Acknowledgements

Special thanks to my professor and thesis advisor, Mike Porter. He helped me overcome many of the hurdles with this thesis. In addition to Professor Katie Wood Clark for giving additional help throughout the development process. For the playtesters, thank you for taking time out of your day to play me level. Along with my friends and family who helped me through personal endeavours.

Format

.pdf

Included in

Game Design Commons

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