Abstract
This research explored tactical & visual valences, different valence weights and the transformation of valences under different circumstances in first-person shooter multiplayer maps, then incorporated them into a level artifact, utilizing the valences to influence player navigation.
Degree Date
Spring 2024
Document Type
Thesis
Degree Name
M.I.T.
Department
Level Design
Advisor
Mike Porter
Acknowledgements
A special thanks to my thesis advisor Mike Porter, for his valuable guidance and all the patience throughout the research process. Additionally, I’m grateful to Katie Wood Clark for her assistance during the research process. Lastly, thank all the testers who participated in the playtest! Thank you for reading :D
Format
Recommended Citation
Qu, Yousha, "Utilizing Valence Theory to Influence Player Navigation in First-Person Shooter Multiplayer Maps" (2024). Level Design Theses and Dissertations. 2.
https://scholar.smu.edu/guildhall_leveldesign_etds/2