Streaming Media

Abstract

This research explored tactical & visual valences, different valence weights and the transformation of valences under different circumstances in first-person shooter multiplayer maps, then incorporated them into a level artifact, utilizing the valences to influence player navigation.

Degree Date

Spring 2024

Document Type

Thesis

Department

Level Design

Advisor

Mike Porter

Acknowledgements

A special thanks to my thesis advisor Mike Porter, for his valuable guidance and all the patience throughout the research process. Additionally, I’m grateful to Katie Wood Clark for her assistance during the research process. Lastly, thank all the testers who participated in the playtest! Thank you for reading :D

Format

.pdf

Included in

Game Design Commons

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