Abstract
This study explores the potential best practices in using multi-staged puzzles, which involve backtracking, in video games. The researcher focused on enhancing the players’ experiences by applying elements of the flow theory to an artifact level in Dying Light 2. Playtesters’ feedback suggested that best practices in multi-staged backtracking puzzles improve flow state entry and increase enjoyment.
Degree Date
Spring 2024
Document Type
Thesis
Degree Name
M.I.T.
Department
Level Design
Advisor
Katie Wood Clark
Acknowledgements
I would like to express my gratitude and extend my acknowledgments to the following individuals: - Professor Katie Wood Clark, my thesis advisor, whose patience and guidance were invaluable during the thesis process. - Professor Mike Porter, whose insightful suggestions greatly enriched the content of this thesis. - All the testers who generously dedicated their time and energy to participate in playtesting and complete the survey.
Format
Recommended Citation
Tian, Y., "Using Multi-staged Puzzles to Improve Backtracking in Level Design," Thesis, Southern Methodist University, Dallas, TX, USA, Spring 2024.