Streaming Media

Abstract

This study explores the potential best practices in using multi-staged puzzles, which involve backtracking, in video games. The researcher focused on enhancing the players’ experiences by applying elements of the flow theory to an artifact level in Dying Light 2. Playtesters’ feedback suggested that best practices in multi-staged backtracking puzzles improve flow state entry and increase enjoyment.

Degree Date

Spring 2024

Document Type

Thesis

Department

Level Design

Advisor

Katie Wood Clark

Acknowledgements

I would like to express my gratitude and extend my acknowledgments to the following individuals: - Professor Katie Wood Clark, my thesis advisor, whose patience and guidance were invaluable during the thesis process. - Professor Mike Porter, whose insightful suggestions greatly enriched the content of this thesis. - All the testers who generously dedicated their time and energy to participate in playtesting and complete the survey.

Format

.pdf

Included in

Game Design Commons

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