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Abstract

Video game designers can use a systems thinking approach to teach a new gameplay mechanic to players. When designers implement best practices of pacing and teaching, players are more likely to adopt and experiment with the mechanic. This methodology leads to a resilient mechanic system within a game and encourages emergent gameplay through the formation of intrinsic motivations.

Degree Date

Spring 2026

Document Type

Thesis

Degree Name

M.I.T.

Department

Level Design

Advisor

Katie Wood Clark

Second Advisor

Karl Steiner

Third Advisor

Mike Porter

Acknowledgements

A heartfelt thanks to the amazing faculty of SMU Guildhall. Thesis advisors Professors Katherine Wood Clark and Mike Porter, and Doctor Karl Steiner receive special thanks for their patience and grace while guiding this researcher through this process. Lastly, this researcher would not have made it this far without the love and support of his family and friends, who kept faith and used their steady hands to lift him up whenever he stumbled. His wife, Natalie Frazier, was the foundation for his successes and belief in his abilities.

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

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