Streaming Media

Abstract

This research investigates how mid area design in Tactical Team-based First-Person Shooter maps shapes gameplay flow, team strategy, and overall map balance. Focusing on mid control as a central factor in information gathering, rotation flexibility, and positional dominance, the study analyses how layout, connectivity, and sightline structure influence fair contest between teams. The artifact was tested with 20 participants across two playtest sessions. Results suggest that the mid-area was perceived as strategically important, and experienced players showed a stronger recognition of mid-area control as impactful on round outcomes. Demo data analysis indicated that the team with more mid-area kills won the majority of applicable rounds. Several design areas, including entrance count, sightline readability, and stronghold geometry, were identified as requiring improvement.

Degree Date

Spring 2026

Document Type

Thesis

Degree Name

M.I.T.

Department

Level Design

Advisor

Myque Ouellette

Second Advisor

Aleshia Hayes

Acknowledgements

I would like to thank Professor Myque Ouellette and Aleshia Hayes for their detailed guidance on both my artifact level and their continued support throughout my thesis research. I also extend my sincere appreciation to everyone who took the time to read my thesis, playtest the level, and complete the survey. Finally, I would like to thank all faculty members for providing an environment that supports academic research and creative development.

Format

.pdf

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

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