Streaming Media

Abstract

This thesis studies the Player’s habits of navigation when they are in an open-world environment. It incorporates assumptions of best practices utilizing the Push and Pull level design theory that guides the Player in a free-flowing, exploratory environment and utilizes these practices in an open-world level in The Elder Scrolls V: Skyrim.

Degree Date

Spring 2024

Document Type

Thesis

Department

Level Design

Advisor

Mike Porter

Acknowledgements

A special thanks to my professor and thesis advisor, Mike Porter. This research and thesis would not be possible without him. I am also giving sincere thanks to Professor Katie Wood Clark who assisted me throughout the process. I thank all my playtesters for playing my level and took my survey. Finally, thank you for reading.

Format

.pdf

ZhangA_LDThesis_Defense.pdf (11606 kB)
Presentation Slides for the Thesis Defense

Included in

Game Design Commons

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