Abstract
This thesis studies the Player’s habits of navigation when they are in an open-world environment. It incorporates assumptions of best practices utilizing the Push and Pull level design theory that guides the Player in a free-flowing, exploratory environment and utilizes these practices in an open-world level in The Elder Scrolls V: Skyrim.
Degree Date
Spring 2024
Document Type
Thesis
Degree Name
M.I.T.
Department
Level Design
Advisor
Mike Porter
Acknowledgements
A special thanks to my professor and thesis advisor, Mike Porter. This research and thesis would not be possible without him. I am also giving sincere thanks to Professor Katie Wood Clark who assisted me throughout the process. I thank all my playtesters for playing my level and took my survey. Finally, thank you for reading.
Format
Recommended Citation
A. Zhang, “Using Push and Pull Principles to Improve Non-Linear Level Navigation,” thesis, 2024
Presentation Slides for the Thesis Defense