Abstract
This research explores the correlation between Dense Level Design and the Reuse of Space in video games. It provides assumptions about best practices for implementing Reuse of Space to attain Dense Level Design. To evaluate these best practices, an artifact level is developed for Dying Light 2: Stay Human. The practices are evaluated through an analysis of survey results.
Degree Date
Spring 2024
Document Type
Thesis
Degree Name
M.I.T.
Department
Level Design
Advisor
Mike Porter
Acknowledgements
Special thanks to my professors and thesis advisors, Katie Wood Clark, and Mike Porter. Thank my player testers from SMU Guildhall and technical help from Dying Light 2 community.
Format
Recommended Citation
Zhang, Shuo, "Best Practices: Implementing Dense Level Design Through Reuse of Space" (2024). Level Design Theses and Dissertations. 6.
https://scholar.smu.edu/guildhall_leveldesign_etds/6