Streaming Media

Abstract

This research explores the correlation between Dense Level Design and the Reuse of Space in video games. It provides assumptions about best practices for implementing Reuse of Space to attain Dense Level Design. To evaluate these best practices, an artifact level is developed for Dying Light 2: Stay Human. The practices are evaluated through an analysis of survey results.

Degree Date

Spring 2024

Document Type

Thesis

Degree Name

M.I.T.

Department

Level Design

Advisor

Mike Porter

Acknowledgements

Special thanks to my professors and thesis advisors, Katie Wood Clark, and Mike Porter. Thank my player testers from SMU Guildhall and technical help from Dying Light 2 community.

Format

.pdf

Included in

Game Design Commons

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